Microsoft Hololens 2
Microsoft’s HoloLens 2 offers the most comfortable and immersive mixed reality experience available—enhanced by the reliability, security, and scalability of cloud and AI services.
The unveiling of Hololens 2 at the Mobile World Congress Barcelona 2019 was one of Microsoft’s key events for the year. As visual & motion designer, I created a multitude of films, animations, concept art as well as other visual and auditory explorations.
ROLE: Concept Development, Motion Design, 3D, UI, Animation, Compositing, Photography Art Direction, On-Set Supervision, Editing, Retouching, Color grading
Creative Chaos Team
Cognition Design Team
Microsoft De:Code 2019
ROLE: Concept Development, Style Frame, Storyboard, Set Design, Motion Design, 3D, Animation, Compositing, Color Grading, Video Editing
Microsoft Immersion Day
Microsoft AI, Perception, and Mixed Reality’s first ever inaugural demo day, including 50+ demos and 20+ presentations to start a dialog between artists, designers, scientists, engineers, and researchers. This event successfully delivered a turn-key, scalable project with a motivating, fresh brand voice.
ROLE: Concept / Motion Design
Shot breakdown sheet available upon request.
Compositing | 3D | Motion | Lighting | Texturing | Look Development | Editing | Color Grading
Maya | Nuke | Octane | Arnold | Vray | Mental Ray | Mari | Adobe Photoshop | After Effects | Illustrator | InDesign | DaVinci Resolve
Client: Enchanted Fine Jewelry
Compositing, Color-Grading, Video Editing, Beauty Retouching
4 Door / Convertible / Clubman Configurator
ROLE: 3D, Compositing
CREDIT: Digital Evolution
Motion | Lighting | Texture | Look Development | Rendering | Pre-Compositing
MPC Creative NY creates dynamic ‘color therapy’ billboards for Samsung via Cheil Worldwide
MPC Creative brings a global art initiative to life in a series of dynamic digital billboards, launched across six populous cities worldwide to illustrate the sleek display of Samsung’s Galaxy Tab S. Creative Director David Estis of MPC teamed with leading intermedia artist Marcos Lutyens and John Park of Addict Films to direct and design the abstract visual journey.
Rolling out across New York City, Toronto, London, Amsterdam, Milan, and Singapore, the large-scale project seeks to entice viewers as visuals evolve and morph to a harmonious balance according to the city’s current conditions such as temperature, time, and weather. Intensive planning went into the city’s unique element theme, from sublime smoke in Singapore to illuminating colored glass in Milan to shifting paint drops in London.
Master Light Rig(checkpoint), Lighting, Pre-compositing, Texture, Look Development, Prop-modelling, Layout, Scene Assembly
Take the Oath of the Shadow Marshal
Set thirty years after the events of the Killzone trilogy, the world of Killzone Shadow Fall is a very different place. Forced together by circumstance, the two rival factions of the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall.
Texture & Look Development
Lighting & Rendering | Pre-Compositing
Mental Ray, Mari
Client: New Balance
Texture & Look Development
Lighting & Rendering | Scene Assembly | Pre-Compositing
Arnold, Houdini, Mari
MPC NY brings on the storm with Johnny Hardstaff and Arnold for New Balance
Texture & Look Development (Snowy Tree, Mud Monster)
Lighting & Rendering | Scene Assembly | Pre-Compositing (Juke, Mud Monster, Snowy Tree)
Arnold (Juke), Mental Ray (Snowy Tree), Houdini (Mud Monster)
MPC creates menacing weather monsters for Nissan’s Super Bowl spot with TBWA Toronto
Collaborating with TBWA Toronto and Radke Director Leigh Marling, MPC helped illustrate how harsh weather can turn an everyday drive into a nightmare for the Nissan ‘Winter Allies’ campaign.
To create the perfect balance of menace and realism, MPC NY and LA VFX artists crafted four unique CG monsters that each represent treacherous weather conditions, as well as handled extensive sky replacements, set extensions and environment augmentation. The four-spot campaign culminates in a stunning 60-second montage for the big game.
MPC NY, Adam Berg and BBH NY unveil explosive spot for Infamous: Second Son PS4 release.
Lighting, Pre-compositing, Texture, Look Development, Prop-modelling, Layout, Scene Assembly, match-move
Style Frames, Concept Development, Compositing, Lighting, Texture Painting, Look-Development
Photoshop, NukeX, Autodesk Maya, Mari
Print Mockups, Concept
Texture | Look Development
Back to the Future is a trademark and copyright of Universal Studios and U-Drive Joint Venture. Licensed by Universal Studios Licensing LLC. All Rights Reserved. GE works on things that matter. The best people and the best technologies taking on the toughest challenges.
Texture, Look Development
Texture & Look Development
MPC(Moving Picture Company)
Role: Look Director
Lighting | Look-Development | Texture
Grooming | Pre-Compositing
Meet Sunny and Steve, the charming characters brought to life by MPC NY in a light-hearted short film written and directed under one roof by in-house talent Bill Dorais and Ty Coyle – just in time for Easter. Born out of MPC’s love for storytelling, what started as a passion project quickly turned into an ongoing creative platform to collaborate, experiment, and develop talent within the MPC NY character design team.
The short film tells a humorous tale of an office worker as he struggles with a protective, seemingly innocent bunny on a quest for sweets.
Lighting | Texture | Look Development | Rendering | Scene Assembly | Pre-Compositing
Texture Painting, Look-Development, Lighting, Compositing
Autodesk Maya, NukeX, Photoshop, PixPlant
Lighting | Shot based groom tweaks | Texture & Look-Development (Chicken bone)
| Rendering | Scene Assembly | Pre-Compositing
Studio: Curious Pictures
Client: Disney TV pilot
Role: CG Artist
Compositing, Lighting, Texture Painting, Look Development
After Effects, Autodesk Maya, Photoshop
Lighting | Rendering
Scene Assembly | Pre-Compositing
Lighting | Shot based groom tweaks
Rendering | Scene Assembly | Pre-Compositing
Look Development Lead
Lighting, Texture, Design, Look Development, Pre-compositing, Prop-modelling, Layout, Scene Assembly
Lighting, Texture, Look Development, Pre-Compositing, Sculpting
Lighting, Texture, Pre-Compositing, Sculpting
Lighting, Texture, Look Development, Pre-compositing, Modelling, Sculpting
For Gold and Glory, the second in a trilogy of commercials for Captain Morgan Spiced Rum by Anomaly and Oscar-nominated director Todd Field, picks up where the first spot left off - with the tattooed prisoner's map leading the Captain closer in his search of treasure. We were on set to supervise, before creating bats, ships and extending the misty coastline back in New York.
Lighting, Pre-Compositing, Texture, Look Development
There's a deep, rich, enduring color or everything that matters—including love and happiness.
Lighting, Texture, Look Development
Caleb is a young boy who lives in a gumball machine, curious about what lies beyond its walls. He creates a flying vehicle to escape this undesirable lifestyle. Not knowing what lies ahead, Caleb will go on an adventure where he will soon discover a whole new world.